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Post by Phil-Cornwall on Nov 30, 2010 23:13:10 GMT -5
My recent game against MTL....
My 4 and 5 def did not play on the PK even though they were both pretty strong on the defense score.
Glenn...can you give us a rundown of how the engine uses d-men for the PK as well as the PP ?
Thanks !
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Post by Glenn-Philadelphia on Dec 1, 2010 7:52:32 GMT -5
My recent game against MTL.... My 4 and 5 def did not play on the PK even though they were both pretty strong on the defense score. Glenn...can you give us a rundown of how the engine uses d-men for the PK as well as the PP ? Thanks ! Phil, I will review the code to see how the defensive players are selected and post it here. I cannot remember off the top of my head for the SH situations but i think that the PP starts with the first defensive pairing and rolls from there.
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Post by Phil-Cornwall on Dec 2, 2010 11:54:34 GMT -5
Bumpage...... in case ya lost track of it.....
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Post by Glenn-Philadelphia on Dec 2, 2010 12:26:23 GMT -5
Bumpage...... in case ya lost track of it..... I should get a chance to review tonight.
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Post by Glenn-Philadelphia on Dec 2, 2010 18:08:39 GMT -5
My recent game against MTL.... My 4 and 5 def did not play on the PK even though they were both pretty strong on the defense score. Glenn...can you give us a rundown of how the engine uses d-men for the PK as well as the PP ? Thanks ! I just checked the code. If you are on a PP, the engine will use Defense pairing 1 (D1) unless they are tired in which case it will use D2. In the case of some players being tired and some players having penalties penalties, it will plug in the best Offensive D man to fill gaps. SH is very much the same however it breaks down to D2 first, if tired D1, if tired and penalties, best Def to fill gaps.
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