Post by Glenn-Philadelphia on Nov 26, 2010 11:23:43 GMT -5
OK. A major engine overhaul over the past few hours. After reviewing the results of games to date I have made a few adjustments that I feel were definitely needed.
The major change that has been made has been tying a players cough up rating directly with their offensive stat rating of passing. What this meant was that they were coughing the puck up way too much even if they were a very good defensive player. This was really affecting the players who are most noted for shutting other teams down but having limited, if any, offensive upside.
I made a change that broke passing down into two components.
The first component is if the pass is completed. intercepted or is loose. The passers head to head component (when evaluating their score against the defensive player that the simulator selects as defending them) will be the higher of his pass score when compared to one of his random neutral scores. This will continue to reward the skilled passers while not penalizing the guys who aren't necessarily offensive juggernauts but they don't cough up the puck regularly either.
The second passing component is where the pass is going to. This will continue to use the players Pass rating as it has in the past. The higher the rating, the more likely the player is to advance the puck multiple zones forward and into the high scoring areas. The lower the rating, the less of a chance of passing into these areas.
This may increase offense overall a bit as well. We will continue to monitor this moving forward.
The other major change involved the tweaking of the PP and SH situations. I have added some logic that increases the likelihood of both shots and scoring percentages for each subsequent rebound collected by the offensive team. This along with a slight global variable adjustment made based upon men on the ice per team should boost PP success and limit SH scores as well.
The major change that has been made has been tying a players cough up rating directly with their offensive stat rating of passing. What this meant was that they were coughing the puck up way too much even if they were a very good defensive player. This was really affecting the players who are most noted for shutting other teams down but having limited, if any, offensive upside.
I made a change that broke passing down into two components.
The first component is if the pass is completed. intercepted or is loose. The passers head to head component (when evaluating their score against the defensive player that the simulator selects as defending them) will be the higher of his pass score when compared to one of his random neutral scores. This will continue to reward the skilled passers while not penalizing the guys who aren't necessarily offensive juggernauts but they don't cough up the puck regularly either.
The second passing component is where the pass is going to. This will continue to use the players Pass rating as it has in the past. The higher the rating, the more likely the player is to advance the puck multiple zones forward and into the high scoring areas. The lower the rating, the less of a chance of passing into these areas.
This may increase offense overall a bit as well. We will continue to monitor this moving forward.
The other major change involved the tweaking of the PP and SH situations. I have added some logic that increases the likelihood of both shots and scoring percentages for each subsequent rebound collected by the offensive team. This along with a slight global variable adjustment made based upon men on the ice per team should boost PP success and limit SH scores as well.