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Post by Chris-Suffolk on Nov 11, 2011 9:57:26 GMT -5
You guys may have a point that some of your guys should have a few more hits, but I see Cornwall had a couple guys with a bunch of hits last night. You can't really go into a game "expecting" to injure someone, that's unrealistic. Even big hitting teams in the NHL aren't taking out a player a game.. As for Suffolk: you probably have a point with puck control.. Not to mention, you have been on the PP the 2nd most in the league and the PK the most in the league. So if your hitters are playing mostly line 4 when the ice is even, that may explain some of it. Yeah, thats exactly the point I was trying to make Ian...only you said it clearer. Also, a team may have "hitters" on its roster...but that doesnt automatically equate to "injuries"...injuries can be from all aspects of the game.....besides the fact that the guy making the hit isnt neccessarily a goon soaring at 35 MPH straight at the hittee. For ex: a guy like Dwyer....terriffic two way guy that likes to hit. He isnt likely to lay someone out for an extended time game in and game out.
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Post by Ian-Halifax on Nov 11, 2011 10:12:07 GMT -5
I actually have a question about this.. is it possible for someone to get injured when they are the one hitting someone?
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Post by Phil-Cornwall on Jan 8, 2013 20:35:23 GMT -5
Again, the injuries are a zero sum game. It's just that they will be apportioned and credited to the bruisers who tend to inflict some of them. Against a team of sissies, you won't have as great a risk of injury. Against a team of cheap shot artists, you'll have more injuries. The end result should be the same amount of injuries. Correct? Now, if guys are going to get dinged up in a game, and both their offense and defense suffer, this will not affect overall scoring. Correct? However, bruising teams will attain an advantage from dinging up sissy teams. This is the tricky one, as I know of no data that can adjudge the effects of this sort of thing. Glenn, what sort of influence do you expect this to have? Currently sissy teams benefit from goons getting penalites, but don't suffer much turnover on the boards or in the corners, correct? Obviously, certain GMs would be happy running goon teams. Be careful that such strategies are realistic. It's a tough issue for the game design. I think we can stop beating around the bush and just call out the Aces and Quebecois organizations by name. No sense uding team neutral terms like sissy teams. In regards to injuries, all injuries are determined at the end of the game with 3 factors going into them: #1 A players fortitude rating. #2 the number of minutes he played in the game. #3 the other teams Total Team hitting ratings. This is what determines if someone was injured during the game but in the current, limited scenario, there is no mid-game injuries. We can review the injuries at the end of the year to see if we think they are about right or need tinkering. The new version, next years that is, of th engine will include injury checks during the game for hits delivered/missed, blocked shots and plays in general. I want to have a chance for a guy to take a stick to the face and spend 12 game minutes/remainder of a period getting his coconut stitched up. I also want there to be in game injuries where teams will be forced to play a portion of a game without some of theor skaters. The goal is to build the logic for these checks statistically so they stay in line with what we consider to be the right balance of injuries versus non injury player time. Also, in regards to toughness you are correct and this is not fully in the game yet however players ratings will be influenced by the presence of own tough guys versus the presence of opponent tough guys with the players grit thrown in as well. The second version of the engine will be more realistic as I plan on adding logic to track the chippiness/nastiness of a game and of series between teams as well. This peculator would influence penalties/fights/misconducts etc. Bumpage for Owen...
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Post by Phil-Cornwall on Jan 8, 2013 20:38:46 GMT -5
also....if a player plays a LOT of special teams - lets say for the sake of arguments, he plays
1. HUGE minutes - 20-22 mins = risky to injury
2. A LOT of special teams, like BOTH PP and PK = VERY risky
3. The other team has a lot of aggression - hitting, grit ect = Risk
4. His Fort is 7 or below (just a ball park number here)
5. Finally...the luck of the dice.
but hopefully you see the picture
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Post by Glenn-Philadelphia on Jan 8, 2013 21:10:21 GMT -5
I think we can stop beating around the bush and just call out the Aces and Quebecois organizations by name. No sense uding team neutral terms like sissy teams. In regards to injuries, all injuries are determined at the end of the game with 3 factors going into them: #1 A players fortitude rating. #2 the number of minutes he played in the game. #3 the other teams Total Team hitting ratings. This is what determines if someone was injured during the game but in the current, limited scenario, there is no mid-game injuries. We can review the injuries at the end of the year to see if we think they are about right or need tinkering. The new version, next years that is, of th engine will include injury checks during the game for hits delivered/missed, blocked shots and plays in general. I want to have a chance for a guy to take a stick to the face and spend 12 game minutes/remainder of a period getting his coconut stitched up. I also want there to be in game injuries where teams will be forced to play a portion of a game without some of theor skaters. The goal is to build the logic for these checks statistically so they stay in line with what we consider to be the right balance of injuries versus non injury player time. Also, in regards to toughness you are correct and this is not fully in the game yet however players ratings will be influenced by the presence of own tough guys versus the presence of opponent tough guys with the players grit thrown in as well. The second version of the engine will be more realistic as I plan on adding logic to track the chippiness/nastiness of a game and of series between teams as well. This peculator would influence penalties/fights/misconducts etc. Bumpage for Owen... Phil, Thanks for digging into the Scriptorum archives and digigng up this old scroll.
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Post by Glenn-Philadelphia on Jan 8, 2013 21:11:18 GMT -5
I think we can stop beating around the bush and just call out the Aces and Quebecois organizations by name. No sense uding team neutral terms like sissy teams. In regards to injuries, all injuries are determined at the end of the game with 3 factors going into them: #1 A players fortitude rating. #2 the number of minutes he played in the game. #3 the other teams Total Team hitting ratings. Where is the "Total Team hitting ratings" found? The engine calculates this based on the sum of the hitting factor of the players on a team multiplied by their minutes played.
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Post by Justin-St Paul on Oct 21, 2016 9:30:25 GMT -5
How is it that my goalie records a shutout and gets injured in the same game?
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Post by Jedediah-Hartford on Oct 21, 2016 9:35:51 GMT -5
Think of it like when a player sustains an injury but plays through it, only to be reassessed after the game. With only a fortitude of 1, I am surprised it took this long for Lehner to get hurt.
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Post by Phil-Cornwall on Oct 21, 2016 11:34:48 GMT -5
AND even with a FORT of 1, he still only sustained a minor injury. You would think his chances of a major injury would be really big but he got lucky with only 9 games out of commission instead of 39 or more...or possibly even 139. There were a couple 'hundreds' last year I believe.
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Post by Glenn-Philadelphia on Oct 21, 2016 11:57:20 GMT -5
Jed's analysis is spot on. Now since the original inception of injuries, the match penalty has been added whenever a player is injured via a penalty during a game. This is done right away and that both players (aggressor and injured player) are both removed at the same time. You can see this with both players reduced ice times for that game. Now just because a player gets a matched it doesn't mean a player was injured bit it does prompt an immediate check for injury.
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Post by Dane-Hamilton on Dec 17, 2018 20:32:51 GMT -5
Dubnyk has his second injury of the season tonight 9 Fort. Is this due to contact injuries like goalie interference or is there an injury chance anytime a goalie starts?
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Post by Glenn-Philadelphia on Dec 18, 2018 7:37:59 GMT -5
Dubnyk has his second injury of the season tonight 9 Fort. Is this due to contact injuries like goalie interference or is there an injury chance anytime a goalie starts? This is just based on playing in the game. For skaters it is a function of playing in the game as well as how many minutes of game time they actually played as well. I will have to look at the code because if the goalie is the target of a 5 minute match penalty and is injured, I do not think there is logic to handle putting the backup goalie in. That means we have either been very lucky with goaltenders not being injured via a match penalty or I don't include goalies in this check.
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Post by Jedediah-Hartford on Dec 18, 2018 9:57:11 GMT -5
Dubnyk has his second injury of the season tonight 9 Fort. Is this due to contact injuries like goalie interference or is there an injury chance anytime a goalie starts? Perhaps Dubnyk pre-tweaked his groin in an off-ice activity...
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