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Post by Glenn-Philadelphia on Feb 13, 2011 12:27:33 GMT -5
Just a heads-up, I am going to do some electrical work here on the 2nd floor of the house so I will need to shut power off to the webserver for a while. Therefore, if you get a message regarding the website being down, this is not unexpected. I hope to be back in business by 3:00 (meaning I finish my work prior the Flyers coming on)
I have been spending some time today re-working the hitting code. Getting close with this as well.
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Post by Matt-Syracuse on Feb 14, 2011 1:25:34 GMT -5
Hitting should be a zero sum adjustment. Since we already factor in all the effects of real-life hitting (fortitude, penalties, injuries, etc.), there already in the game.
However, they are not discreetly represented. Therefore, for every game event now caused by a hit, somewhere else in the league, a game event has to occur as a result of non-hitting.
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Post by Glenn-Philadelphia on Feb 14, 2011 8:11:02 GMT -5
Hitting should be a zero sum adjustment. Since we already factor in all the effects of real-life hitting (fortitude, penalties, injuries, etc.), there already in the game. However, they are not discreetly represented. Therefore, for every game event now caused by a hit, somewhere else in the league, a game event has to occur as a result of non-hitting. Correct. The engine currently uses an aggregate calculation based upon guys on the ice to determine hits and results. The tweak to the engine will now compare a hitter to a hittee to determine outcome. The biggest change will be the ability to track hits individually while also laying the groundwork for rework of the injury determination to allow for guys getting dinged mid game.
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Post by Chris-Suffolk on Feb 14, 2011 15:25:11 GMT -5
I think this may be something to try during the offseason or preseason. Is the possibility of more guys going down greater now??? I would hate to see injuries pick up at this stage, especially if they arent accurately being portrayed ( Hitter to Hittee, situational type instances being brought into account )
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Post by Glenn-Philadelphia on Feb 14, 2011 15:50:12 GMT -5
I think this may be something to try during the offseason or preseason. Is the possibility of more guys going down greater now??? I would hate to see injuries pick up at this stage, especially if they arent accurately being portrayed ( Hitter to Hittee, situational type instances being brought into account ) The injury modifications would be an off season change. The breaking out of individual hits is a prerequisite to this happening though. Therefore, injuries will not be affected until next year.
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Post by Matt-Syracuse on Feb 14, 2011 16:00:03 GMT -5
Again, the injuries are a zero sum game. It's just that they will be apportioned and credited to the bruisers who tend to inflict some of them. Against a team of sissies, you won't have as great a risk of injury. Against a team of cheap shot artists, you'll have more injuries. The end result should be the same amount of injuries. Correct?
Now, if guys are going to get dinged up in a game, and both their offense and defense suffer, this will not affect overall scoring. Correct?
However, bruising teams will attain an advantage from dinging up sissy teams. This is the tricky one, as I know of no data that can adjudge the effects of this sort of thing. Glenn, what sort of influence do you expect this to have? Currently sissy teams benefit from goons getting penalites, but don't suffer much turnover on the boards or in the corners, correct?
Obviously, certain GMs would be happy running goon teams. Be careful that such strategies are realistic. It's a tough issue for the game design.
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Post by Glenn-Philadelphia on Feb 14, 2011 18:44:18 GMT -5
Again, the injuries are a zero sum game. It's just that they will be apportioned and credited to the bruisers who tend to inflict some of them. Against a team of sissies, you won't have as great a risk of injury. Against a team of cheap shot artists, you'll have more injuries. The end result should be the same amount of injuries. Correct? Now, if guys are going to get dinged up in a game, and both their offense and defense suffer, this will not affect overall scoring. Correct? However, bruising teams will attain an advantage from dinging up sissy teams. This is the tricky one, as I know of no data that can adjudge the effects of this sort of thing. Glenn, what sort of influence do you expect this to have? Currently sissy teams benefit from goons getting penalites, but don't suffer much turnover on the boards or in the corners, correct? Obviously, certain GMs would be happy running goon teams. Be careful that such strategies are realistic. It's a tough issue for the game design. I think we can stop beating around the bush and just call out the Aces and Quebecois organizations by name. No sense uding team neutral terms like sissy teams. In regards to injuries, all injuries are determined at the end of the game with 3 factors going into them: #1 A players fortitude rating. #2 the number of minutes he played in the game. #3 the other teams Total Team hitting ratings. This is what determines if someone was injured during the game but in the current, limited scenario, there is no mid-game injuries. We can review the injuries at the end of the year to see if we think they are about right or need tinkering. The new version, next years that is, of th engine will include injury checks during the game for hits delivered/missed, blocked shots and plays in general. I want to have a chance for a guy to take a stick to the face and spend 12 game minutes/remainder of a period getting his coconut stitched up. I also want there to be in game injuries where teams will be forced to play a portion of a game without some of theor skaters. The goal is to build the logic for these checks statistically so they stay in line with what we consider to be the right balance of injuries versus non injury player time. Also, in regards to toughness you are correct and this is not fully in the game yet however players ratings will be influenced by the presence of own tough guys versus the presence of opponent tough guys with the players grit thrown in as well. The second version of the engine will be more realistic as I plan on adding logic to track the chippiness/nastiness of a game and of series between teams as well. This peculator would influence penalties/fights/misconducts etc.
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Post by Phil-Cornwall on Jul 22, 2011 23:03:11 GMT -5
Gonna be exciting to see the hitting get modified for this upcoming season !
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Post by Phil-Cornwall on Nov 8, 2011 16:55:41 GMT -5
Has hitting and it's results changed at all for this year (2011-2012) ?
If so, how ?
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Post by Glenn-Philadelphia on Nov 8, 2011 18:16:24 GMT -5
Has hitting and it's results changed at all for this year (2011-2012) ? If so, how ? Too complex to reply in the 2 minutes I have. Will circle back later.
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Post by Phil-Cornwall on Nov 10, 2011 21:52:12 GMT -5
Fix the hitting......hitting isn't doing DICK right now.
Make it more realistic.
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Post by Glenn-Philadelphia on Nov 10, 2011 23:51:50 GMT -5
Fix the hitting......hitting isn't doing DICK right now. Make it more realistic. Seriously. Explain yourself
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Post by Phil-Cornwall on Nov 10, 2011 23:59:01 GMT -5
My team probably hits in the top 1-2 teams....offhand. Contains some bruisers and we have only injured 2 other teams players and have had 6 of our OWN guys injured.
We outhit Quebec 30 t 18 !! That's huge. I expected to see 1 or 2 of their players go down from that game alone.
I know the game of hockey....not your engine. You need to explain how hitting works, not me. have a lineup that should be knocking people the F out. If hitting doesn't have the bang for the buck...I wanna know and I'll start jetisoning my hitters and fashion a Euro-fag team.
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Post by Chris-Suffolk on Nov 11, 2011 9:11:36 GMT -5
My team probably hits in the top 1-2 teams....offhand. Contains some bruisers and we have only injured 2 other teams players and have had 6 of our OWN guys injured. We outhit Quebec 30 t 18 !! That's huge. I expected to see 1 or 2 of their players go down from that game alone. I know the game of hockey....not your engine. You need to explain how hitting works, not me. have a lineup that should be knocking people the F out. If hitting doesn't have the bang for the buck...I wanna know and I'll start jetisoning my hitters and fashion a Euro-fag team. I have been a little curious about the hits also...I was thinking the results were a due to the "possibility" of "puck possession". Meaning, my team was in possession of the puck more than NOT, therefore there wasnt a need to be hitting. I too have a team that isnt shy to hit, as we discussed long ago, but I have a 4th line ( Abdelkader, Powe, Brent ) that have low totals of hits compared to games played....also adding to this is the fact that they dont get the ice time that "Clutterbuck" is. In any case, I too was wondering why Abdelkader ( 8 hit rating ) only had 2 hits thru 9 games played in. But, I cant argue with the success we have thus far, so I reluctantly chime in...
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Post by Ian-Halifax on Nov 11, 2011 9:20:17 GMT -5
You guys may have a point that some of your guys should have a few more hits, but I see Cornwall had a couple guys with a bunch of hits last night. You can't really go into a game "expecting" to injure someone, that's unrealistic. Even big hitting teams in the NHL aren't taking out a player a game..
As for Suffolk: you probably have a point with puck control.. Not to mention, you have been on the PP the 2nd most in the league and the PK the most in the league. So if your hitters are playing mostly line 4 when the ice is even, that may explain some of it.
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