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Post by Jon-Seattle on Jun 29, 2024 13:56:13 GMT -5
I agree with both Dane and Scott here...Lance would be better to answer Hellebuyck's status in playoffs. I think I recall Hellebuyck being -2 in the semi's against Colorado. He never dropped below that rating, I don't even know if there is a lower rating. I would also like to see goalies in playoff series that finish in less than 7 games be able to recover stamina status. When I used to play in a Strat-O-Matic Baseball league, No Player was able to play more games than his STATS indicated he had played. For ex: If Joe Blow played 100 games in the MLB, he couldn't play more than 100 games in our League. You had to MANAGE your players and your team. That was something I had mentioned years ago. Doesn't matter if we're talking about goalies of skaters. Is any interested in that approach to players? Ok hear me out. This is actually not a full stone cold stunner takedown (yet). I honestly want to hear you out on this. Mostly because I think the only way to convince you this is a horrible idea is to make you try and flesh this out and pinning it on Glenn to do so is the most practical way to ensure this never gets implemented (because you’re essentially overhauling/reinventing the injury/fatigue mechanic from scratch). I’ll use your comparison to you MLB style league as our reference guide since I know you’ve brought it up a few times as your standard to compare against but to do that I need to know more about it. So the start of this will mostly be asking background questions about that. However if you have a fully fleshed out idea please feel feee to just ignore most of that and offer your fully fleshed out idea here instead. I’ll start with some of the basic questions so please forgive my ignorance of the fantasy baseball league mechanics. Was this a full 30 team league with full rosters including minor league systems (AAA, AA, A, summer leagues, rookie leagues, etc.). If so how deep did it actually extend? Was this league more akin to normal fantasy style lineups where you set a lineup and if an injury occurs or a player gets pulled before the games start you missed out on counting that player towards your stats that week/game (akin to NFL style fantasy) or was this a sim league like ours that was a full year removed and therefor all games played could be calculated beforehand? If every player in MLB was essentially rostered how were missed games accounted for? Bare stat block for that players position or low end basic stat block? I would compare goalies more akin to (starting) pitchers based on the need for rest days and such. How were games played sorted out so that each team got an equal or fair share? Was it a free for all of trying to get 5 consistent starting pitchers and full bullpen or how did you make sure you got 162 games worth of pitching? Did it get broken down by innings pitched and did that have to fully equal out as well or what? Were there cases of teams having an over abundance of games played vs teams that didn’t have enough? Were minor league games ever taken into account and if so was there a penalty for using that player (penalty to stat block or sim rating)?
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Post by Chris-Suffolk on Jul 3, 2024 11:53:19 GMT -5
I agree with both Dane and Scott here...Lance would be better to answer Hellebuyck's status in playoffs. I think I recall Hellebuyck being -2 in the semi's against Colorado. He never dropped below that rating, I don't even know if there is a lower rating. I would also like to see goalies in playoff series that finish in less than 7 games be able to recover stamina status. When I used to play in a Strat-O-Matic Baseball league, No Player was able to play more games than his STATS indicated he had played. For ex: If Joe Blow played 100 games in the MLB, he couldn't play more than 100 games in our League. You had to MANAGE your players and your team. That was something I had mentioned years ago. Doesn't matter if we're talking about goalies of skaters. Is any interested in that approach to players? Ok hear me out. This is actually not a full stone cold stunner takedown (yet). I honestly want to hear you out on this. Mostly because I think the only way to convince you this is a horrible idea is to make you try and flesh this out and pinning it on Glenn to do so is the most practical way to ensure this never gets implemented (because you’re essentially overhauling/reinventing the injury/fatigue mechanic from scratch). I’ll use your comparison to you MLB style league as our reference guide since I know you’ve brought it up a few times as your standard to compare against but to do that I need to know more about it. So the start of this will mostly be asking background questions about that. However if you have a fully fleshed out idea please feel feee to just ignore most of that and offer your fully fleshed out idea here instead. I’ll start with some of the basic questions so please forgive my ignorance of the fantasy baseball league mechanics. Was this a full 30 team league with full rosters including minor league systems (AAA, AA, A, summer leagues, rookie leagues, etc.). If so how deep did it actually extend? Was this league more akin to normal fantasy style lineups where you set a lineup and if an injury occurs or a player gets pulled before the games start you missed out on counting that player towards your stats that week/game (akin to NFL style fantasy) or was this a sim league like ours that was a full year removed and therefor all games played could be calculated beforehand? If every player in MLB was essentially rostered how were missed games accounted for? Bare stat block for that players position or low end basic stat block? I would compare goalies more akin to (starting) pitchers based on the need for rest days and such. How were games played sorted out so that each team got an equal or fair share? Was it a free for all of trying to get 5 consistent starting pitchers and full bullpen or how did you make sure you got 162 games worth of pitching? Did it get broken down by innings pitched and did that have to fully equal out as well or what? Were there cases of teams having an over abundance of games played vs teams that didn’t have enough? Were minor league games ever taken into account and if so was there a penalty for using that player (penalty to stat block or sim rating)? I'm assuming the stone cold stunner takedown relates to some WWF thing. No, I didn't do a total flesh out. I am merely adding to the conversation and thought there might be something to add. The league I belonged to some 30 years ago seemed to work fine. Times change. LOL, for some. Right off the bat, I will say, the league was not a full 30 team league, so teams were stacked...and with that said, my suggestion to follow that model probably wouldn't work in totality. I think the "premise" of only allowing players to play the number of games that their actual stats shows they played could possibly be better than using a "stamina" system than we currently use. Simply because, it's not easy to determine the stamina rating. Nothing more, nothing less. for ex: (regardless of what sport you're discussing) Let's just talk hockey players in the "NHL" If Nikita Kucherov played 81 regular season games...he would only be able to play in 81 GHL games in our regular season. For playoffs we would have to come up with a something. Maybe, players would be refreshed. Idk...but they're plenty of good heads here. That's pretty much all the fleshing out I wanted to add to the conversation regarding stamina. It's a suggestion. Take it or leave it. I'm guessing you, and probably most, are in the leave it camp. Poor me. I'll get over it.
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Post by Jon-Seattle on Jul 5, 2024 15:09:03 GMT -5
It was a reference to wrestling since I moved this topic into the takedown folder, that’s all.
So if I take what you’re asking at face value we would have teams that could not put together a full roster for the entirety of the season. This is because we have a full league of 32 teams with full rosters. There are no mid game substitutions to potentially pad games played since we don’t have guys coming out of the press box if a guy is hurt.
Since you wanna go with games played straight up this also means that your NHL roster bubble players likely have limited opportunities and so we would either have to make teams play short handed or have them fill in with AHL level players based on their AHL cards/games played. Which would you prefer?
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Post by Chris-Suffolk on Jul 6, 2024 8:53:26 GMT -5
Uh, yeah...that's what I said:
"Right off the bat, I will say, the league was not a full 30 team league, so teams were stacked...and with that said, my suggestion to follow that model probably wouldn't work in totality. I think the "premise" of only allowing players to play the number of games that their actual stats shows they played could possibly be better than using a "stamina" system than we currently use. Simply because, it's not easy to determine the stamina rating. Nothing more, nothing less."
It works for the NHL, by the way...in real life. Players only play what they play...just because we have drafted or signed some young phenom who kicks ass in the AHL or Major juniors doesn't always equate to kicking ass in the NHL. There have been career AHL'ers. But hey, if you're all for having those type players in the GHL, that's your thing, but it's not mine. We can differ on opinions.
Look, I'm just trying to possibly add some "opinions" and we all know what they say about opinions. It's not a big deal to me. Whatever system we use, intend to use, or whatever...I will adjust...we all will.
My suggestions are just suggestions and not demands Jon.
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Post by Scott-New York on Jul 6, 2024 10:13:16 GMT -5
The biggest obstacle here would be 'AHL' players. IRL, these guys can get a call up and fill a roster spot, and in some cases, there is no drop off, or at least, a very negligible difference in the teams overall talent level. In the G, we do not have that option, as our minor league carded players are unusable in our major league rosters.
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