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Post by Phil-Cornwall on Jan 11, 2014 16:52:31 GMT -5
What are the individual player stats that are used to arrive at 'team toughness' ?
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Post by Phil-Cornwall on Jan 11, 2014 18:56:06 GMT -5
Fist, Agit and Intim ?
Not grit ? or other stats ?
I don't think you are correct Herr Sal...
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Post by Chris-Suffolk on Jan 11, 2014 19:35:13 GMT -5
I also feel it is a over-rated stat in the current status of the "current" FHL. That's is why I also released goons....Konopka for example....who ate up 1.1 mil in salary and took too many pens.
Gotta go with Sal on this one.
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Deleted
Deleted Member
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Post by Deleted on Jan 13, 2014 15:46:34 GMT -5
For me it is an issue of line matching that is a concern. You cant play a true tough guy in the top - six without taking undue penalties, and we are currently unable to choose which of our lines match up against your opponents. If I want to shut down Malkin, I have to commit a guy with likely lower footspeed and probably stamina to top line minutes, and subsequently reduce my top guys minutes. Id like to be able to select my line matchups when setting lines and try to get the jump on my opponent as opposed to committing to a heavy checking reaction based strategy.
Can we think about something like this?
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Post by Chris-Suffolk on Jan 13, 2014 20:47:40 GMT -5
For me it is an issue of line matching that is a concern. You cant play a true tough guy in the top - six without taking undue penalties, and we are currently unable to choose which of our lines match up against your opponents. If I want to shut down Malkin, I have to commit a guy with likely lower footspeed and probably stamina to top line minutes, and subsequently reduce my top guys minutes. Id like to be able to select my line matchups when setting lines and try to get the jump on my opponent as opposed to committing to a heavy checking reaction based strategy. Can we think about something like this? Yes, I agree...we actually did discuss this either during season 1 or between 1st and 2nd seasons. I would love to be able to match lines or set a "Minutes" allotment per line, if that was even possible. The problem is allotting for PK and PP time, which throws off the proposed times in my theory.
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Post by Phil-Cornwall on Jan 21, 2014 21:37:19 GMT -5
hmmmmm...........
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Post by Phil-Cornwall on Oct 8, 2014 13:26:08 GMT -5
Seeing the team toughness sores 'jump around' on a few teams. Can we get some insight as to how the engine tabulates AND USES toughness??
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Post by Glenn-Philadelphia on Oct 8, 2014 16:32:51 GMT -5
If someone want to dig up an old thread on it please do so. It hasn't changed. If found, I will add it to the rule book so it is easily found.
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Post by Phil-Cornwall on Oct 8, 2014 16:35:48 GMT -5
I couldn't find it
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Post by Matt-Colorado on Oct 8, 2014 20:12:33 GMT -5
I'm noticing my toughness will be considerably lower as an away team even though I'm playing most of my lug nuts. Is this new?
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Post by Phil-Cornwall on Oct 8, 2014 21:06:59 GMT -5
I'm noticing my toughness will be considerably lower as an away team even though I'm playing most of my lug nuts. Is this new? Yep...really odd. Home toughness of 45 Away toughness of .....11 Lol
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Post by Brian-Cleveland on Oct 8, 2014 21:59:07 GMT -5
I play Johnstown in a home and home to start the season. On the road I'm at 14 and at home I'm 21. Johnstown is 50 at home and 16 on the road. Our road toughness is only 2 points off but at home we're separated by 39 points.
Sent from my SCH-I545 using proboards
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Post by Glenn-Philadelphia on Oct 9, 2014 6:38:09 GMT -5
This sounds like a display issue on the website. I had to disable it before the cards were competed because it was blowing up when calculating toughness when some players didn't have an intimidation score yet. I will have a look.
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Post by Chris-Suffolk on Oct 25, 2014 1:52:42 GMT -5
Im curious to know, what exactly the Toughness stat accomplishes and how it impacts the games?
10/9 Suff Outhit Philly 30-18, Outshot Philly 43-18, Toughness Phi-37 Suff-20, Suff Lost 3-0 10/11 Suff Outhit Quebec 21-18, Outshot Quebec 39-23, Toughness Que-20 Suff-20, Suff Win 5-3 10/14 Suff Outhit Halifax 32-24, Got Outshot 32-24, Toughness Hal-18 Suff-20, Suff Lost 3-2 10/16 Suff Outhit Balt 33-17, Outshot Balt 40-23, Toughness Bal-12 Suff-20, Tie 2-2 10/18 Suff Got Outhit 19-17, Outshot Chicago 29-19, Toughness Chi-53 Suff-20, Tie 2-2 10/21 Suff Got Outhit 30-28, Outshot NJ 34-20, Toughness NJ-18 Suff-20, Tie 0-0 10/24 Suff Outhit Pitt 35-18, Outshot Pitt 33-21, Toughness Pitt-42 Suff-20, Suff Lost 2-1
Is Toughness ( Fist/Intim/Agit ) affecting games?
Suffolk has only been outhit twice, and both times by only 2 hits. I have been in the GREEN in stats, usually determining factor stats, in every game except against Halifax. Yet, I have lost or tied all of those games except a Win against Quebec. I have had excellent in game stats, yet...not the results you would expect.
A team among the Highest in Offense, Defense and Skill Rating should not be losing to lesser opponents on such a Regular Basis. And that is not a dig at any team, it is just a numerical comparison with numerical advantages...law of averages says otherwise. I mean no disrespect....I am just venting and trying to understand what the hell is going on in Suffolk.
Shit just isn't making any sense...not logically, anyhow!
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Post by Phil-Cornwall on Oct 25, 2014 5:30:32 GMT -5
"that's why they play the games'
Meaning, if the Chicagos' of the NHL went by stats and corsi ect,they could just 'mail' in all their games for wins.
Also don't confuse hitting with toughness. Hitting just separates you from the puck and causes turnovers and possible injury.
Toughness, grit, intimidation and agitation are what you seek.
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