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Post by Jedediah-Hartford on Jan 15, 2020 10:27:23 GMT -5
Its up to the coaches discretion. Line-ups must be submitted prior to game time in the NHL, correct? So why is that not a rule in the GHL? That's the argument I've always made.
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Post by Glenn-Philadelphia on Jan 15, 2020 12:15:21 GMT -5
In a perfect world yes, everyone would have a lineup entered.
However as is known, if a full lineup is nut submitted, it will be created/competed by the sim prior to the game start.
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Post by Jedediah-Hartford on Jan 15, 2020 14:50:59 GMT -5
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Post by Glenn-Philadelphia on Jan 15, 2020 15:15:48 GMT -5
I would hazard a guess and say we all are guilty of having an incomplete lineup completed by the sim due to injuries and the inability to check before game time. That being said, I have 2 thoughts.
Perhaps in the off season we could consider adding a 2 minute bench minor to teams that don't have at least 75% of their lineup entered prior to game time.
Also, again in the off season, we could add code that conducts an accounting of lineup decisions made by the sim and award franchise points based on the fewest number of lineup spots the sim had to determine.
Any and all thoughts on the matter if you please.
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Post by Scott-New York on Jan 15, 2020 16:55:17 GMT -5
I assume that means there is a way to check how many roster spots are filled by the simulator. If that is the case, I would think that even a 1 franchise point penalty for any position not filled in each game would be more than enough to keep the owners filling out their line-ups. If we included special teams, that would be 38 points per game. There isn't a team in the league that could afford that, which leads even me to think that might be a little harsh (did I really just type that?). An alternate suggestion would be that any spot left empty would cost a team 5 franchise points per game, whether it be one position left unfilled or the entire roster (38 total roster spots). After 82 games, that would be 410 fp, which again, no team could afford. For the liberals, a tertiary suggestion would be 1 fp per game if any spot is left unfilled, which would still lead to 82 fp's lost over the course of the regular season for teams who chose to let the sim set line-ups. Obviously if playoffs are added in, the total fp's lost continues to grow. Since I've been the loudest voice in opposition of not setting line-ups, I figured I'd be the first to actually offer a few solutions. I agree that everyone here has real lives but I'm here to tell you that if I can take 5 minutes a day and complete my roster, everyone else can too. I work full time & still have 3 kids at home of the 5 and manage to set my line-ups, so I don't think that having enough time is the reason guys are ignoring this task. It's simply that they are finding that not setting lines is inexplicably leading to more wins than their hockey knowledge is. In my mind, the matchups are half the fun, I have no interest in playing games vs. the simulator, win or lose. I want to play the other managers in the world's greatest simulation general manager hockey game. If I want to play a computer, I'll sit down with NHL20. Just my thoughts, like them or not.
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Post by Glenn-Philadelphia on Jan 15, 2020 19:15:45 GMT -5
Whoa, hold up there Hoss. I was thinking of offering bonus FPs for those who do a good job of keeping their lineups in order not a draconian penalty for non line up compliance.
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Post by Scott-New York on Jan 15, 2020 19:34:14 GMT -5
And that's fine, it's your show, but it won't change anything. More and more teams are letting the sim fill rosters and unless penalized, it will continue. A few fp isn't going to inspire anyone to set lines. If something draconian isn't your cup of tea, lessen the penalty a little more but I really don't think a fp reward will help at all.
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Post by Jedediah-Hartford on Jan 16, 2020 15:26:26 GMT -5
I would hazard a guess and say we all are guilty of having an incomplete lineup completed by the sim due to injuries and the inability to check before game time. That being said, I have 2 thoughts. Perhaps in the off season we could consider adding a 2 minute bench minor to teams that don't have at least 75% of their lineup entered prior to game time. Also, again in the off season, we could add code that conducts an accounting of lineup decisions made by the sim and award franchise points based on the fewest number of lineup spots the sim had to determine. Any and all thoughts on the matter if you please. True, even I have forgotten to plug in a player once in a blue moon. My thought has always been that it is illogical not to submit some form of lineup and/or active roster before play. It happens in all sports before games commence, so to not have some standard for it in our game is a glaring omission when considering all the other areas where we as a league have striven to reflect realism wherever possible.
I like the bench minor penalty idea. It's a consequence but not an overtly harsh one, and teams have the opportunity to play around it.
Curious, do we know what decisions the sim is making regarding the empty lineups and how it chooses to fill them? And if so, would it be possible to alter or randomize the sim's choices in the future? I think some owners would start paying more attention to their lineups if the sim was prone to giving star players a surprise scratch for a big game?
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Post by Dane-Hamilton on Jan 16, 2020 16:37:59 GMT -5
Lineup chooses best overall player Offense+Defense and fills them in left to right regardless of position
If you have 75-60Center 85-49RW 100-30LW
Line would be
LW 75-60, Center 85-49, RW 100-30
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Post by Scott-New York on Jan 16, 2020 16:39:36 GMT -5
The sim simply takes the best cards (offense + defense) and fills in from left to right. So your best player (or what the sim considers your best) gets LW1 and so on. I believe special teams are just best offense for PP and best defense for PK.
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Post by Scott-New York on Jan 16, 2020 16:40:34 GMT -5
Sorry Dane, we must have been posting at the same time.
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Post by Eric-Baltimore on Jan 17, 2020 9:04:13 GMT -5
And if so, would it be possible to alter or randomize the sim's choices in the future? I think some owners would start paying more attention to their lineups if the sim was prone to giving star players a surprise scratch for a big game? [/div][/quote] I like this idea.
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Post by Joe-Adirondack on Jan 17, 2020 9:10:09 GMT -5
Guys listen the big deal is .... this ..... I want to know what I’m going up against so I can do matchups that’s what hockey is all about ..... going up against a unknown lineup is bullshit and what point is having this sim let’s all mail in our lineups and see who wins so then it’s just a GM SIM .... but no it’s not it’s both GM and coach and owner ..... I think not producing a lineup should be a forfeit.... if your missing one or two players because they came off injured list that’s totally different .... something needs to be done now .... and starting next year if u want to not produce a lineup then u forfeit games or u have your lineup randomly filled regardless of card value and that must be sent in 30 min before game time so u can see what the MATCHUPS ARE !!!!
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Post by Jedediah-Hartford on Jan 17, 2020 11:22:49 GMT -5
I also wonder if there is would be a way of adding a chemistry component (something like the home ice effect but more of an ongoing thing from game to game) where a line might do well for a while and have like a small bonus factor going in their favor for the chemistry that comes with players having repeat success together, and that might go down with repeat failures. It would be interesting to have that be something that appears in the lineup page, so you could tinker with your lines and try to find the best chemistry to either maintain good momentum, or curb the bad mojo.
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Post by Phil-Cornwall on Jan 17, 2020 14:48:48 GMT -5
^ silly
EASY solve...Glenn, just code the computer selected lineup to be submitted and locked in and displayed, 2 hours before puck drop.
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