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Post by Glenn-Philadelphia on Sept 4, 2012 10:55:11 GMT -5
Divisons/Conferences? I got a trade and the jist was "and you should also trade me XXXXX because I won't even be in your confrence next season so you won't have to play against him" Do we have divisons and confernces yet? I was reviewing your proposed solution over the weekend but I thought that it might mix things up a little too much. I want to keep the process as least invasive as possible as I want to maintain as many existing rivalries as possible.
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Post by Ian-Halifax on Sept 4, 2012 12:12:54 GMT -5
i say just leave them as is. just looked at a map myself, it's really not that bad. if not, this would probably be an easy solution because 3/4 teams haven't played an FHL game yet
switch seattle and chicago. chicago to the very east coast is not nearly as far as seattle, who would at least now be playing more games in the midwest
switch colorado and thunder bay. -- this one probably isn't really a big deal, plus sal may have a rivaly with his friends. it brings colorado a little closer to the teams in his division, but would move thunder bay away from his a little)
i just think if we are going to move teams around it makes the most sense to move the new guys around who haven't built rivalries yet
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Post by Glenn-Philadelphia on Sept 4, 2012 13:15:51 GMT -5
i say just leave them as is. just looked at a map myself, it's really not that bad. if not, this would probably be an easy solution because 3/4 teams haven't played an FHL game yet switch seattle and chicago. chicago to the very east coast is not nearly as far as seattle, who would at least now be playing more games in the midwest switch colorado and thunder bay. -- this one probably isn't really a big deal, plus sal may have a rivaly with his friends. it brings colorado a little closer to the teams in his division, but would move thunder bay away from his a little) i just think if we are going to move teams around it makes the most sense to move the new guys around who haven't built rivalries yet That's not a bad idea. Also the dead teams can be used to fill spots like that creepy uncle you have to find a place for when doing a seating chart for a wedding. I've played against in other leagues extensively Hartford, Seattle, Milwaukee, and Cincy. Also I don't know much about St. Paul but he, Milwaukee and I are all pretty much geographicly bunched on top of each other so it seems a logical choice. I'm up for making new friends or enemies as well. As long as my guys don't feel the travel when they play(I'm guessing the sim isn't that advanced) I don't care. i am just curious The sim is not advanced enough at this point to factor in travel fatigue but it does factor in for goalies in regards to back to back games, and days off between games. Goalies, especially those with low stamina like backups, fatigue faster and can only play a few games in a row before having their performance suffer.
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Post by Glenn-Philadelphia on Sept 6, 2012 17:10:35 GMT -5
What comes next? Assuming UFA ends tonight then setting contract terms, raises, and LTIR if I'm following right? Do they happen all at once or do they have to happen in a certain order? Also with all these new guy questions maybe we should pull them and put them in one thread titled FAQ new manager questions for the guys we find to grab the league teams. I need to complete the code to allow for contract lengths to be determined on the website. I will piggy back off the code I wrote for us to handle the minor leaguers (I have already started the coding last weekend in fact but it still needs to be completed). Once this is done, I will post it. Teams will then have the ability to finalize contract lengths and adjusted contract values. Once these are all done, they all will be implemented in one update. Once that is completed, lineup availability will follow shortly for guys to tinker with their lines. I will busy myself with the engine updates at that time. LTIR will happen at some point in time in there.
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Post by Glenn-Philadelphia on Sept 10, 2012 11:13:48 GMT -5
Lets talk goalies. I see there is a rule we need 5 or 6. Why is it not 4 to 6? It seems you almost always need to trade a goalie for a goalie. I understand hording of goalies can be a problem but what happens if we run out of goalies? There are 10 goalies left and Hershey only has 3. Now lets say everyone went to the max and had 6 goalies each. What if Hershey couldn't grab any? This rule I think promotes hording as the number of available goalies is less than the max number of the rule. My example is lets say I want a player from Hershey and grab 6 goalies and convince other mangers to do the same. Now he needs a goalie. Basically he is now forced to make a bad trade to get a goalie. If the minimum was lowered to 4, there would still be plenty of choice as teams wouldn't feel they needed 6 and would probably opt for 5. I'm not so much asking for the rule to be change but just am looking for a better explanation because with the min and the max being 1 off from each other it just seems odd. If all of the AHL and NHL goalies were spoken for then I would create cards fox 'X' goalies from the ECHL where 'X' is the number needed to get everyone at least 5. 5-6 are required because that is generally what happens for NHL franchises. Also, the engine doesn't like it if there are goalies hurt and no one available to call up.
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Post by Scott-New York on Sept 14, 2012 11:24:35 GMT -5
The NHL also figures in players remaining salaries as the year goes on but to answer your question, no, we do not calculate cap in this manner. What you have when the season starts is what you have to work with for the entire season.
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Post by Matt-Colorado on Sept 14, 2012 12:58:33 GMT -5
And with the current system we don't sign FAs during the year.
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Post by Phil-Cornwall on Sept 14, 2012 13:30:03 GMT -5
And with the current system we don't sign FAs during the year. Which is unlike the NHL.....and as a result, I'm not in favour of it.
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Post by Chris-Suffolk on Sept 16, 2012 12:46:37 GMT -5
How much weight do goalies carry with this engine? Us that actually play ice hockey know a goalie is THE most important player that can make or break a team, but the last two FHL champions were sporting Reimer and Raycroft as their go to netminders. Glenn you you explain how this all works. I'm starting to worry that Ken Wregget could out play Patrick Roy in the FHL That's not accurate Sal....Suffolk had Neuvirth as the go to guy nearly 65%-70% of the season and playoffs. Reimer and Auld were the back ups.
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Post by Phil-Cornwall on Sept 16, 2012 13:35:40 GMT -5
^^ Still a group (neuvirth) of 'middle ability' goalies led teams far.
Ryan Miller and Rask didn't take their clubs as far as you would think either.
Leads me to believe that a couple decent goalies are better than one 'star one".
I'll take 2 good d-men over a 'Star' Goalies as well.
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Post by Phil-Cornwall on Sept 16, 2012 13:37:49 GMT -5
oh....also....Bobrovsky took me to 3 second away from the FHL Finals....so there's another 'medium' Goalie making it 'ok' as long as the team defensemen and forwards pull their weight.
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Post by Glenn-Philadelphia on Sept 16, 2012 18:36:28 GMT -5
oh....also....Bobrovsky took me to 3 second away from the FHL Finals....so there's another 'medium' Goalie making it 'ok' as long as the team defensemen and forwards pull their weight. Goalie Medium is 30 - 30. I think Bob's card last year was more in the 32-34 range.
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Post by Glenn-Philadelphia on Sept 16, 2012 18:42:17 GMT -5
That's why I'm a little worried. The last couple of cup finals had Quick, Marty, Bobbie Lou, Thomas.....I'm hoping Glenn will explain how all this works engine wise as I know from past comments he isn't too keen on goalies as it is and I hope he didn't just do what most lower level coaches do and maroon the goalies in net and figure they all know just to stop the puck so who cares who's between the pipes. Michael Leighton. A sub par goalie that took his team to game 6 of a Stanley Cup final a few years back. The argument could be made that goalies are the most important players for the engine as they are involved with every shot on goal. Now if your defensemen are human turnstiles and they are giving up 10-12 shots for the 10 feet out don't expect the goalie to have a 1.75GAA or a 935 Save Percentage either. Sal, like I have said before the engine simulates an entire game where every play is resolved. It doesn't take some aggregate score and give percentages for teams to win or lose. It plays every 1/10 of a second and resolves any and all scenarios that arise. Any shot uses a base of the scorers shoot pct against one of the goalie skills to determine a result.
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Post by Chris-Suffolk on Sept 16, 2012 19:30:37 GMT -5
That's why I'm a little worried. The last couple of cup finals had Quick, Marty, Bobbie Lou, Thomas.....I'm hoping Glenn will explain how all this works engine wise as I know from past comments he isn't too keen on goalies as it is and I hope he didn't just do what most lower level coaches do and maroon the goalies in net and figure they all know just to stop the puck so who cares who's between the pipes. Quick had a very good team in front of him. Marty had a very good defense in front of him and forwards with stick'um on their gloves. Timmy Tom had a good team in front of him also. A Goalie alone will not win the FHL or NHL Cup for you. You need to build a good team in front of him. I mentioned that to you in a few of the messages when you were asking about the engine and how to build a team. Just because you have the BEST goalie in the universe ( uh hem, excluding Bryzgalov of course ) doesnt mean you are going to win the cup! Some GM's prefer an all out offense, some all out defense, some like a balanced approach...and it seems a few think having an elite goalie will suffice. Ya never know, thats why we play the game...pitting Offense against Defense, mediocre goalies against elite goalies...the outcomes are always different. All I can say is, take a look at the past 2 FHL Cup Winners...maybe there is something to be said of the GM's strategy....maybe just luck...
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Post by Glenn-Philadelphia on Oct 23, 2012 16:23:13 GMT -5
Lock Out draft question: Glenn If there is a full season lock out how will you handle the draft? Will you: A) Do what the NHL did and keep track of players that were only eligible for their correct years, of course we have a rule that says they had to play a game 1st and the NHL doesn't B) Throw everyone into a giant pool since they all didn't play C) Only let guys who have played be allowed and make this draft. Thus making the draft after this up coming one huge D) other option you explain This is something that needs to be worked out now, so everyone can plan for the future which this league is about. Good question Sal. Off the cuff I think the draft will be had as per usual. Because eligibility is based on playing either 1 game in the NHL or 1 game in the AHL, we will not be impacted even if guys are locked out for the entire year as guys that might have played in the NHL have the opportunity to play in the AHL instead. I fully expect there to be NHL hockey at some point this year, I am hoping earlier than later of course, in which case the question will be moot.
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